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The human body is remarkable; it is full of processes and systems that are complex and hard to comprehend. The aim of many researchers is to understand then mimic the human body and its many intricacies. Even the simplest of tasks that the human body is capable of are not trivial to duplicate and reproduce. Mimicking any part of the human body necessitates simplification. However, there is this exciting prospect: that the current technological climate brings us closer than ever before to the replicating of the human body. The potential contribution of this and similar research work is applicable to an enormous range of applications and fields.

This work focuses on replicating the biological processes involved in controlling the hand. Conveyed in an undeveloped manner muscle contractions and elongations, supply the human hand with the force to manipulate and grasp objects. Signals to control the muscles originate from the brain and travel toward the muscles through the nervous system.

From an engineering perspective, this process consists of a controlling unit (the brain), a communication pathway (the nervous system) and a mechanical device (the hand). As individual parts to an overall process, there is a considerable amount of effort required to adapt the traditional engineering components to mimic the human processes described.

I will discuss some of my attempts at designing brain-controlled interfaces for prosthetic applications and what I have learned through all my studies.